Looking at BergerBunny's gallery, you'd never assume this pixel motion hero would be willing to veer far from her animated capes and passion to flex her free canvas muscle. It's a treat to find breakout artist pieces from the people you pay attention to and in my opinion for her, this is it. This deviation in the norm, represents a new understanding of how Amity thinks, what's she capable of as not just a community activist, but an artist. Hobbies, tastes and interest change as we all get older and so it is reflected in our art. I hope this is just the beginning of this type of work from her. Let's take a look at the piece.
To appreciate art, you have to be an artist, don't you? BB reflects appreciation to another composer with a toned down taste of grace that matches her subjects musical output. Selecting 大塚 愛, a Japanese pop singer-songwriter, composer and insanely good pianist, is a timely one. Since 2004, Ai Otsuka has been racking up awards and selling well outside the Japanese populous with her soft, complex style of music and I'm glad BergerBunny was able to capture that.
El' Natural No magic scene, no glam, no make up. The presentation stays true to the artist and gives a larger sense of appreciation for who the subject is and less about developing a flashy piece. The hair is threaded, tinted and reflected to the realistic expectation you'd find in Japanese genetics. The face, jaw and eyes keep great shape reference to the real person and the dress, held flower piece and varied skin tones keep things traditional with a signature painting. I'm glad BB knows her subject well.
Not A Flake The hair... THE HAIR! Creating hair and making it stand is an essential part of any portrait. It takes time to strand out the lines with a convincing directional flow, add depth in shading for the different layers of hair and just as importantly, creating a proper light reflection. Amity pulls it off well with the scalp groomed for Ai's pose.
I'm Looking At You When you look into Ai Otsuka's face, you are immediately drawn into her eyes. Sharp, bright and bold, she's definitely for the stare. BB made sure this was conveyed in her piece with the same kind of sharp eyes, minimal lashes and sclera shadow depth. The only misconception was the set angle of the eyes. Ai's eyes are set low and wide.
Lip Service The lips on Ai are genetically in line with the eyes. She carries a lot of puff in her lower lip, something that seems to be missing from this image, but the detail work quickly makes up for it. Lip lines and splits, color and reflection keep everything together regardless of shape. Well thought out and I would stay with the method used here.
Toning It Down Perhaps the most difficult part of creating any bare skinned life form in art has to be skin toning. Humans, Aliens, whatever you design in imagery, static or animated. Picky, sticking to and evolving a skin color palette takes preparation and patience. The colors used in this piece are within the correct family of tones but are a bit heavy between shades. BB does a good job making them fade into each other well for this kind of "first" piece and I think a few more paintings like this and the transitions between colors will smooth out for her,but who can say much. She is on the right track.
The Setup The gown style top, shoulder strap shirt and bowtie colors are all steak and given a soft matte finish and ties in well to the piece. I feel like more detail could have been used in the clothing, flower set and hands to balance out the attention given to the face and hair but capturing identity was the important task at hand here and it was accomplished.
As you grow, you realize and when you're so accustomed to doing one type of art long enough and you've got a taste of it, you know your good at it and it's your bread and butter, it may be time to come on to something else. Burgerbunny seems to dabble in freehand art and excel in pixel art. Maybe it's time she looked into trading styles for awhile. As a breakout piece like this indicates, she's got the talent for it. Keep going in this direction, Amity. Great piece.
First of all, I'm impressed of the huge improvement you've made in your digital painting. Seriously, It's pretty clear you've practiced and here are the results!
Of course, there're still some things you need to focus your practice on to get even better results! Let's go with them:
The hair: I must say this is, with the hand, one of the best parts of the piece. The way you painted it, giving that soft hair effect, adding highlights and shading and making it look natural by her skin is just great. However, it bugs me that it doesn't look really natural in the end of the hair, specially on the right side. It's like if you left that part without texture. I think adding more strokes in the end of the hair would help a lot. Also, the shape looks a lil bit polygonal on both sides. A soft brush could help you simulate the roundness of the hair on the edges.
The face: The face is proportionated, and the skin tone is beautiful. Well done on that! Also you applied shading on the correct areas, but beware with the shading when you're using it to define the nose. You applied too much shading in the upper part, between the eyes, and just a bit in the lower part, where is more needed. I'd add a very soft shading in both sides in the upper part, and would apply a harder shading on the bottom of the nose, marking well the nostrils. Also, even if this girl is asian, you totally forgot the eyelids. You don't need to mark them much, but it's goo to make a fine, darker line over the eye to give it more expression and realism. The eyebrows doesn't look natural either, the shape is too round, and they should be more centered. This tutorial will help you a lot with eyes and eyebrows: [link] I love the soft green make up you put on her eyes, looks so natural and lovely!
The clothes: They look good in general, specially the beige shirt, its shading is just lovely. The only major thing that bugs me about the clothes is that you forgot to give them depth. How? you can add a darker line in the edges, and apply a soft shading on the skin right behind them, so there's a quite amazing effect of clothes being separated from the skin just a few milimeters.
I think that's all! Great improvement! I'd love to see your next digital artwork soon! <3 Keep working, you're on the right way!
Awesome! I love it! ! Anatomy is awesome! Colour choices are good.
What you could also do, to add to your artwork is try using textures. It helps make digital art, especially people look more realistic. Why? Textures are like a traditional artist's piece of paper: it's porous and can make skin look more realistic. This also applies to clothing as well. A good place for textures, is here on DA, just by searching textures. Plus www.cgtextures.com is where I get all of my texture needs. C: Also applying texture's to your work is just by coping and pasting onto a clear transparent layer separate from your digital work, then just change the layer modes, experimenting is always good! C: [link] shows an example by setting her textures on overlay.
This looks very nice! Only thing I noticed from the thumbnail was that it looks like her eyes are crossing. And I don't know if it's just me, but it looks like her eyes could be a bit bigger. Other than that, it looks beautiful!
I was trying to decide if maybe that was the case...
Maybe since she Asian, as you're saying, that's why her eyes are tilted a bit as they are... but it still seems like she needs to have wider eyes, because if she doesn't, it sort of looks like her hair is overtaking her face